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Dev Blog: New Rewards and the Achievements System

Hey, everybody! I’m Matt Wuerffel, one of the game designers on Guild Wars 2. I wanted to take a moment to talk about some of the things we’ve been working on recently: new rewards and updates to the...

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Dev Blog: Robert Hrouda on Upcoming Changes to Dungeon Mechanics

Hey folks, I’m Robert Hrouda, a content designer on Guild Wars 2. In the coming months, we’ll make some changes to dungeon mechanics to make them a more fun and challenging experience. I wanted to...

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Dev Blog – Guild Missions: Now for the little people.

With a new blog entry this weekend, we find out that there will be new Guild Missions, most aimed at smaller guilds. An important detail to note is that the Bounty Hunt training mission is...

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Developer Blog: Arenas with Leaderboards and Full Web Support

Time to find out about another slice of the pie today as Carbine gives us a look behind the curtain and tells us all about Arenas in Wildstar. So far we know that there are three forms of PVP in...

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Developer Blog: Circuit Board Crafting

Information is flowing out of Carbine Studios this week as we get another blog talking about crafting. WildStar’s items are built on a system we internally call the Circuit Board Crafting System...

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New DevSpeak Video Shows Off Movement

The DevSpeak series got its own page on the official Wildstar website today and with the new home there’s a new video, this time on movement. Movement might initially seem pretty straight forward, but...

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We Sure Like Those Shinies

In a new blog post published yesterday, the Trion dev team talked about the data collection process they use to tell when and how long we play, what classes we play as, and how we spend our time in...

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